This location is a must-visit for anyone looking for strong weapons/items to take on the mercs or other players. Within the facility is a large number of military-tier spawners, various traps, high-level secured crates, Artifact D, Frog, Frogspawn, and the Facility Escape. The following locations are places that do not fit on the general map seen above but are still useful, important, or otherwise noteworthy locations that you can visit.ĭescription: This secret underground facility is only accessible via the caves or a locked door below the Docks, the code to which is in the Radio Tower.
It must be powered by the generators to open the gate.ĭescription: This (arguably) iconic yet simultaneously bland tower is a hot spot for experienced players who head there at the start of a round to pick up the guaranteed scoped rifle and walky talky. The unpowered has a few low-tier items and a propeller, while the powered warehouse has several different spawners, fuses, fuel, and a plane wheel.
Description: The warehouses are split into two buildings: the unpowered warehouse and the powered warehouse.